Denis.
Creative Technologist
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Motion Design

Fluid Forms

A generative motion study using fluid simulation to drive abstract shape transformations. The piece evolves in real time, with each frame producing a unique composition of flowing geometries and color fields.

Approach. Rather than keyframing shape transitions by hand, Fluid Forms uses a 2D Navier-Stokes solver to drive the deformation of geometric primitives. Velocity fields from the simulation push vertices across the canvas, creating organic morphing sequences that never repeat.

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Technical notes. The simulation runs on GPU via WebGL compute shaders. Density, velocity, and temperature fields are resolved at 120 iterations per frame, then mapped to vertex displacement on a torus primitive. Colour palettes are sampled from the fluid temperature gradient.

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Still from the final render — a single frame of the fluid-driven torus displacement.

Year
2025
Category
Motion Design
Role
Director, Designer